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Annamalai Windows Phone 7 Programming Sem-VIII-Elective
No Units Titles Sub Titles Chapters
1 Unit 1 NA Targeting Windows Phone 7 - The Hardware Chassis - Sensors and Services - File New Project - A First Silverlight Phone Program - The Standard Silverlight Files - Color Themes - Points and Pixels - The XAP is a ZIP - An XNA Program for the Phone - Silverlight and Dynamic Layout - Orientation Events - XNA Orientation - Simple Clocks (Very Simple Clocks) - Low-Level Touch Handling in XNA - The XNA Gesture Interface - Low-Level Touch Events in Silverlight - The Manipulation Events - Routed Events - Some Odd Behavior - XNA Texture Drawing VIEW CHAPTERS
2 Unit 2 NA Basic Navigation - Passing Data to Pages - Sharing Data Among Pages - Retaining Data across - Instances - The Multitasking Ideal - Task Switching on the Phone - Isolated Storage - XNA Tombstoning and Settings - Testing and Experimentation - A TextBlock in Code - Property Inheritance - Property-Element Syntax - Colors and Brushes - Content and Content Properties - The Resources Collection - Sharing Brushes - x-Key and x-Name - An Introduction to Styles - Style Inheritance - Themes - Gradient Accents - Basic Shapes - Transforms - Animating at the Speed of Video - Handling Manipulation Events - The Border Element - TextBlock Properties and Inlines - More on Images - Playing Movies - Modes of Opacity - Non-Tiled Tile Brushes - The Single-Cell Grid - The StackPanel Stack - Text Concatenation with StackPanel - Nested Panels - Visibility and Layout VIEW CHAPTERS
3 Unit 3 NA The Problem Illustrated - The Dependency Property Difference - Deriving from UserControl - A New Type of Toggle - Panels with Properties - Attached Properties - Source and Target - Target and Mode Binding Converters - Notification Mechanisms - A Simple Binding Server - Setting the DataContext -Simple Decision Making - Converters with Properties - Give and Take - TextBox Binding Updates - Canvas and Grid - Overlapping and ZIndex - Caps, Joins, and Dashes - Polygon and Fill - The Stretch Property - Dynamic Polygons - The Path Element - Geometries and - Transforms - Grouping Geometries - The Versatile PathGeometry - The ArcSegment - Bezier Curves - The Bitmap Class Hierarchy - Animating Perspective Transforms - Animations and Property Precedence VIEW CHAPTERS
4 Unit 4 NA Content Control and Data Template - Examining the Visual Tree - The Visual State Manager - Custom Controls in a Library - Variations on the Slider - The Ever- Handy Thumb - Custom Controls - Items Controls and Visual Trees - Customizing Item Displays - Binding to Items Source - Databases and Business Objects - Fun with DataTemplates - Sorting - Changing the Panel - The Data Template Bar Chart - A Card File Metaphor - Compare and Contrast - Music by Composer - The XNA Connection - The XNA Music Classes- MediaLibrary - Displaying the Albums - The XNA Music Classes- MediaPlayer - The Na´ve Approach - Moving Sprites with Vectors - Working with Parametric Equations - Fiddling with the Transfer Function - Scaling the Text - Two Text Rotation Programs - The Draw Variants - Another Hello Program - Driving Around the Block VIEW CHAPTERS
5 Unit 5 NA Gestures and Properties - Scale and Rotate - Matrix Transforms - The Pinch Gesture - Flick and Inertia - The Mandelbrot Set - Pan and Zoom - Game Components - Affine and Non-Affine Transforms - More Game Components - The PhingerPaint Canvas - A Little Tour Through SpinPaint - The SpinPaint Code - The Actual Drawing - PhreeCell and a Deck of Cards - The Playing Field - Play and Replay - 3D Vectors - A Better Bubble Visualization - The Graphical Rendition - Follow the Rolling Ball - Navigating a Maze VIEW CHAPTERS
 
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